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- *-----------------------*
- | INSTRUCTIONS FOR |
- | NEW DEU 4.1 |
- | DOOM EDITOR UTILITY |
- *-----------------------*
-
- IMPORTANT NOTICE:
- =================
-
- This program is called "NEWDEU" because Brendon Wyber (the author of DEU)
- has requested that anyone who alters his DEU program calls it something
- else. This program is based on DEU-3.01, but I originally didn't plan on
- releasing it by myself. In fact, I sent a first version of this program
- to Brendon, hoping that he will release it soon and add new features of
- his own.
-
- Well, he didn't have the time to work on it, because he had to go on
- holidays. So I eventually decided to make this program public. When
- Brendon returns, I hope that he will work on my program and release it
- under the "DEU" name.
-
- In short, you will probably never see any program called "NEWDEU" again.
- If Brendon starts working on my program, it will be called "DEU" from
- then on. If he doesn't like it, I will call it something else. Got that?
-
- Raphaël Quinet,
- 15 Feb. 1994
-
- COPYRIGHT
- =========
-
- * DOOM is owned by ID software.
-
- * The original DEU was released into Public Domain by Brendon Wyber.
-
- * I (Raphaël Quinet) wrote the new user interface (mouse, menus, and so on)
- and added the different editing modes (LineDefs, SideDefs, Sectors...).
-
- Please read the original copyright notice in "DEU.TXT".
-
-
- WHAT'S NEW?
- ===========
-
- IF YOU HAVE NEVER USED DEU BEFORE, PLEASE READ "DEU.TXT" FIRST.
-
- Here are a few things that are new to this version:
-
- * Mouse support! You can now use a mouse if you have one.
-
- * The pointer may now move around the screen. The map will scroll if the
- pointer reaches the edge of the screen.
-
- * Better menus, 3D boxes, etc. I changed the whole user interface.
-
- * You can now use the first mouse button to drag an object. If you are
- using the keyboard, press 'Ins' once when the pointer is on the object,
- move it around, then press 'Ins' once again to release it.
-
- * More Things are now recognized (DeathMatch starts, lamps, candles,...).
-
- * New editing modes: Vertexes, LineDefs, SideDefs, Sectors,... Try them!
-
- * Changes in the keyboard commands:
- - use 'Enter' instead of 'T' to edit the current or default object.
- - use 'Esc' instead of 'Q' to quit without saving changes.
- - use 'Q' instead of 'E' to save changes.
- - use 'F1' to see the help screen.
- - use 'Tab' or 'Shift-Tab' to switch from one editing mode to another
-
- * You may now use the editor with the shareware version, but you won't
- be allowed to save your changes. Please register your copy of the game!
- ID software did a great job; they need your money to release new games.
-
-
- WHAT'S NEW IN 4.1?
- ==================
-
- * You can change walls, floors and ceilings textures! Your levels will never
- look the same again! You may for example assign the F_SKY1 texture to the
- floor of some sectors (weird!), or make some walls transparent, etc.
-
- * Total control over the LineDefs and Sectors attributes: you may transform
- a normal sector into a lift, trigger it from anywhere,...
-
- * Lots of improvements in the editors. No more "default Thing" in the
- Things editor: the 'Ins' key will now duplicate the last Thing selected.
-
- * The keyboard arrows may be used to move the mouse pointer. Yes, I know
- it's a silly feature.
-
- * The 'Tab' key is now documented in the help screen. The 'DUMP' command
- is now documented in the main DEU menu.
-
- * The 'N' and 'P' keys may be used to jump to the Next or Previous object
- in the editor. (You may also use '>' and '<'.)
-
- * You still cannot create a whole new level (because you can't add new
- LineDefs, SideDefs,... - you may only change their attributes). But you
- can do almost anything else.
-
-
- FUTURE PLANS
- ============
-
- * Ask for the PWAD file name after editing, not before starting the editor.
-
- * Understand the Nodes structure. Thanks to chrisp@halcyon.com for the
- hints about these things.
-
- * Build a correct WAD file when a Vertex has been moved. I hopefully only
- need to rebuild the Nodes list. But how do you do that?
-
- * Be able to delete Vertexes (this will also delete the related objects).
-
- * Display more information about the flags in the LineDefs and Segs objects.
-
- * Be able to add, delete or edit LineDefs, SideDefs, Sectors, etc.
- In other words, create a true editor.
-
-
- WARNING
- =======
-
- The Things editor works quite well. You may move Things around, insert or
- delete some of them, etc. The WAD file created by NEWDEU will always give
- the expected results when you play DOOM.
-
- But the Vertex editor is far from complete: there are lots of cross-references
- in the WAD files and some of them are not updated by NEWDEU. Expect strange
- results if you play with a modified WAD file: you will be able to go through
- some of the walls, your screen will display strange patterns from time to
- time, and so on...
-
- If you find how to build a fully working WAD file, please tell me.
- I'm still having lots of problems with the Nodes objects. Have you got
- any clues? BTW, do you know how the Reject and Blockmap entries work?
-
-
- CONTACTING THE AUTHORS
- ======================
-
- * My E-mail address is: quinet@montefiore.ulg.ac.be
-
- * Brendon's E-mail address is: b.wyber@csc.canterbury.ac.nz
-
- I would greatly appreciate any comments and suggestions about this program.
- I'll keep on watching my mailbox... If you are working on an UNIX box, you
- may use the following command to see if I have received your message :
- finger quinet@verif1.montefiore.ulg.ac.be
- This will give lots of useless information to you, but you may consider it
- funny. If you have a Sun workstation with the RPlay library installed, you
- will even get a silly surprise. GNU finger is great! Enough chattering...
- Have fun with the game and the editor!